OGRE Blender 3D Export
From WorldForgeWiki
Wrangling Content using Blender3D
- Download Blender3D [1].
- Download mesh and skeleton exporter [2] and place the script in \Blender Foundation\Blender\.blender\scripts
- Build content 1 unit = 1 meter.
- Apply materials and name them base on these material names, since Blender3D supports only 21 letters.
wood stone metal leather grass crystal leaves glass
this list can/will grow and will be moved to another place.
- User may want to apply the texture in the Face (F-key) to appropriate components.
- UV your content and apply textures. [3] Users are welcome to use existing textures or generate a custom texture.
- Build asset so that bottom goes below the Z axis.
- Before exporting hit Ctr-A to freeze transformations.
- Export the asset to a temporary directory.
More in depth tutorials using Blender3D and OGRE go here